AGENTIC GAME DEV is a hands-on course that teaches you to design, prompt, and ship a complete 2D platformer — tight movement, real levels, enemies, and polish — by working alongside Claude Code instead of coding it all alone.
Not because the idea is bad — because the middle is brutal. Movement feels floaty, enemy logic turns into spaghetti, and every tutorial teaches syntax instead of how to actually direct an AI coding agent through a real build.
You get jumping working, but it's stiff — no coyote time, no buffering, no weight.
Hand-placed tiles turn into a mess the moment you want a second level.
Nobody shows you how to brief Claude Code so it builds the *right* system, not just *a* system.
The core loop works, but polish, enemies, and shipping never happen.
Each level is a focused build session — you write real prompts, review real code, and end with a working system in your game, not a slide deck.
Install and configure Claude Code, structure a game repo like a working studio would, and set the ground rules for how you'll direct your agent through the whole build.
The exact prompting patterns for jump arcs, coyote time, jump buffering, wall jumps, and dash — the details that separate an amateur controller from a professional one.
Build a reusable level-loading system, a lightweight in-editor workflow, and a camera that follows the player without ever feeling jerky.
State machines for patrol, chase, and attack, plus a full boss encounter — all built by briefing Claude Code like a technical director, not a code generator.
Particles, screen shake, hit-stop, animation timing, and sound hooks — the layer that turns "it works" into "it feels great to play."
Debug with an agentic workflow, clean up the project, and export a build you can actually show off or hand to someone else.
A growing set of tested prompts for common platformer systems — pull one out any time you're stuck on movement, AI, or camera work.
BroMicheal builds and teaches practical, agentic coding workflows — using AI coding agents like Claude Code as a working partner rather than a novelty. AGENTIC GAME DEV was built to give developers a clear, structured path from a blank project to a finished, playable 2D platformer.
Basic comfort with reading and editing code helps, but the course is built around directing Claude Code through each system, so you don't need to be an expert to follow along and build the whole game.
The workflow is framework-agnostic and taught using a lightweight, beginner-friendly 2D setup, so the same prompting and build patterns carry over if you prefer a different engine or framework.
Yes — the course is built around using Claude Code as your coding agent throughout every level, from setup through shipping the final build.
You can reach out through support any time — see the link below — and the prompt library is there as a reference whenever a specific system isn't clicking.
Six build levels, a full prompt library, and direct support — everything you need to go from empty project to a finished 2D platformer.
Instant access after checkout